AutoCAD 2008 Material Definition Toolpalette 3



Author Erhan Toker
Profession Architect M.Sc.
  Autodesk Authorized Consultant
  Software Specialist
e-mail  

When we select a material from the material section in material window or when you create a new material, then in such case the material is automatically selected and material editor section becomes activated (Fig. 1).

Fig.1
Fig.1

Type : Shows material types. You can define four different types of materials including Realistic ,advanced or metallic version of these. When advanced is used as type, then we will have plenty mode material properties in front of us.( Fig.3 ).

Fig.2
Fig.2

Template ( Realistic ) : It is used only in realistic material types. If you are going to create a textured material and you don’t have the digital copy of the texture that you are going to use, then you can select the most appropriate template from the list. Some examples of templates are ceramic, cloth, glass, wall, wood etc.

Color ( Realistic ) : It defines the color that the material is going to diffuse. By using the ‘By Object’ option, then the entity will diffuse its color that is shown in the screen. This color comes from the layer or the entity itself.

Ambient ( Advanced) : Ambient means environment. The color that is assigned to the ambient only diffuses over the entities that reflect environment lighting.

Diffuse ( Advanced) : It is the main color of the entity.

Specular ( Advanced) : It is the color of the area, which we call as the shining point of a shiny entity. It can be visualized as the shining small area over a billiard ball which you can easily see when you come very close to it. Size of this area is adjusted by using ‘shininess’ property. Ambient, diffuse and specular properties can either be edited separately, then can also be locked to each other. Indeed, this is the most natural way. On the other hand, specular color can be kept as white and the shininess effect can be increased. ‘By Object’ enables the own color of entity to be diffused for all three of them.

Shininess : A small and very shining point defines a very shiny material. Whereas, a larger shining area corresponds to a comparably Matt entity.

Opacity : Opaque entities don’t let light to pass though them. As opacity decreases, the transparency increases. For a lampshade that is made up of frosted glass, opacity is approximately %90. Whereas, the opacity of glass is approximately 5%.

Reflection ( Advanced) : When the reflection property is set to 100%, then the entity becomes a mirror. However, don not forget that the reflection depends on the light inside the scene and the view angle. Very well cleaned bathroom tiles that has a very smooth surface reflect the light only 20%. Clean and shiny granite must have a reflection value of 40%.

Refraction Index : Reflection index defines how much light will be refracted when it passes through an entity. Refraction index of air is 1. Whereas refraction index of a glass sphere is 1.5. If you assign a refraction index to a glass, then it will look more realistic.

Fig.3
Fig.3

Translucency : It can be called as half- transparency. It changes between 0 and 100. A half transparent entity lets light to pass though it but it diffuses it a little bit. It creates the blur looking view as shown in Fig. 4.

Fig.4
Fig.4

Self-illumination : Entities that has this feature look like as if they are light sources by themselves.

Luminance ( Realistic) : It determines how much the lights will be reflected from surfaces. If this option is selected, then the ‘self-illumination’ option cannot be used.

Two Sided Material ( Realistic) : When this option is selected then both the front and rear face of the entity is covered. Due to the fact that always the front faces of 3 dimensional entities that are drawn in AutoCAD are seen, there is not need to select this option. In addition, if ‘Force Two-Sided’ option is selected in RENDER settings, then there is no need to select this option.

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10 Responses to “AutoCAD 2008 Material Definition Toolpalette 3

  • 1
    Hugh Compton
    September 25th, 2007 09:41

    Also note that a translucency of 100 will not let light pass through.
    If you are importing the material into a program such as 3D Max then you can apply an animation effect - ie water can have ripples and wave “modifiers” attached.
    ********************************
    3D Pipe Fittings -
    http://www.herculedesign.com

  • 2
    Daily Autocad » Blog Archive
    September 27th, 2007 08:14

    [...] Previous articles: [1][2][3][4][5] [...]

  • 3
    Daily Autocad » Blog Archive
    September 28th, 2007 09:10

    [...] Previous articles: [1][2][3][4][5][6] [...]

  • 4
    Patrick Baechle
    January 5th, 2008 16:47

    This is a great description of the material editor. very easy to understand. Very clear. It is helping me already. You should write for the Autocad user guide.

    How about a description of the Advanced Render Menu, or do you have a link to some helpful information? I am struggling constantly with interior ambient lighting. My interiors always look dark when rendering, even with many lights on. The renederings are even darker than the realistic visual style views. I assume it is a global illumination setting.

    good job.

    Patrick Baechle
    Baechle & Associates Architects
    Pennsylvania

  • 5
    Dominik
    March 11th, 2008 13:39

    Hello, i tried and tried but i can not create a material as seen in fig. 4! What exact settings are need to create this material?

    Greetings from Germany,

    Dominik Reher, Hamburg

  • 6
    Erhan Toker
    March 13th, 2008 09:58

    Hello,
    Some material properties are very dependent to light conditions. Especially glass like materials. In real world, glass doors are usually invisible. So stores stick red ribbons and write warning messages on them. This is because of light conditions. You should use some tricky ways. Like thicker objects, acute angled light beams and slanting view angles.
    Hope this helps

  • 7
    James
    September 18th, 2008 07:23

    Hi, I found your blog on this new directory of WordPress Blogs at blackhatbootcamp.com/listofwordpressblogs. I dont know how your blog came up, must have been a typo, i duno. Anyways, I just clicked it and here I am. Your blog looks good. Have a nice day. James.

  • 8
    MEGHA
    September 20th, 2008 08:06

    hello sir,
    how r you?????? sir i would like to know about coordinate dwgs.and i have 2006 virsion in my office pc.so please give me an artical about coordinates dwgs.i dn’t know how to make it???????
    please.
    thank you., have a nice day.

    megha.

  • 9
    Tony Jong
    September 20th, 2008 20:39

    This site has terrific background info!!!
    Thank you so much.

    I’ve been looking for this a long time.
    You don’t want to know how many hours I’ve wasted with trail and error.
    I’ve ordered the manual of ACAD 2009 but info concerning rendering: NADA!!
    Just payed over 900€ for my subscription, to find this site with all the things I need.
    Mr. Erhan Toker, you have my deepest respect!!

    Tony

  • 10
    Erhan Toker
    September 22nd, 2008 11:04

    Hello Tony,
    It’s very nice to hear such things. Thank you very much.

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